NullReferenceException: Object reference not set to an instance of an object
at Plant.Save (SimpleJSON.JSONNode node) [0x00081] in <ec0fccdc274b41ecb8889e6ac43a6e93>:0
at SaveManager.Save (System.String filename, SaveManager+SaveCompleteAction action) [0x00305] in <ec0fccdc274b41ecb8889e6ac43a6e93>:0
at SaveUIDisplay.AddNewSave (System.String saveName) [0x00038] in <ec0fccdc274b41ecb8889e6ac43a6e93>:0
at SaveUIDisplay.<Awake>b__7_0 () [0x00000] in <ec0fccdc274b41ecb8889e6ac43a6e93>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <95c5bbef1e504da58a4d2a53fc2d262f>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <95c5bbef1e504da58a4d2a53fc2d262f>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <9d2b098847844874b7efd2a54c7c96c9>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <9d2b098847844874b7efd2a54c7c96c9>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <9d2b098847844874b7efd2a54c7c96c9>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <9d2b098847844874b7efd2a54c7c96c9>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()